Computational Visual Media
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Computational Visual Media
2016年4期
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User controllable anisotropic shape distribution on 3D meshes
Computational design of iris folding patterns
A computational model of topological and geometric recovery for visual curve completion
Modified filtered importance sampling for virtual spherical Gaussian lights
Weighted average integration of sparse representation and collaborative representation for robust face recognition
Texture image classification with discriminative neural networks
LSTM-in-LSTM for generating long descriptions of images